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02/06/17

Journey to a VR user interface

Journey to a VR user interface

Developing the UI in my previous game was a hassle. It was something I had to endure and reluctantly keep improving and it sucked time away from the core development. Who cares about menus anyway! Yes, I was that naive. Fortunately I came to my senses and I now enjoy developing the UI.

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02/06/17

Principles for immersive VR design

I want you to feel like you’ve been transported to another world - a real place that acts in ways that you expect. In my quest to create immersive virtual reality experiences I set myself guiding principles to steer design decisions and reach my goals. This page will be regularly updated with...

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24/05/17

Current project

Current project

My current project is a high-intensity points-based game that requires reflexes, accuracy and agility. Expect to be physically challenged. A timed-mode will allow you to climb the leaderboard, while an endless mode can be used for fitness training.

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10/01/17

From zero game dev experience to publishing a VR game on Steam and Oculus Home

From zero game dev experience to publishing a VR game on Steam and Oculus Home

If you’re thinking about developing your first VR game, these notes may prove to be useful. I've run a Kickstarter and Greenlight campaign, entered VR competitions, launched free demos and Early Access campaigns and finally released my full game on Steam and Oculus Home.

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14/12/16

Dimensional [VR Game]

Dimensional [VR Game]

Dimensional throws you into dangerous chambers to save an alien race. This is not a passive experience. You'll have to feel and act as though you're really there - standing, moving around, manipulating objects and reacting to dangers.

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