Updates

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30/11/18

Jigsaw 360

Jigsaw 360

Relax while completing beautifully detailed spherical jigsaws. The new way to experience a traditional puzzle. Suitable for all ages with between 8 and 128 pieces. Choose from 10 scenes or add your own.

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16/11/18

Game Jams and Prototypes

Game Jams and Prototypes

This page will be updated with smaller projects that are submitted to game jams or just produced as part of an experiment.

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13/09/18

Making VR videos less shaky

No matter how hard you try to move smoothly in VR the sensitivity of the head tracking results in shaky videos that can be a little uncomfortable to watch. Let's see if we can improve that.

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12/09/18

Implementing Breath Detection in VR

In this article I'll share my experience of building the VR Breath Tech experience (which is free to download).

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12/09/18

Breath Tech

Breath Tech

This mini game allows you to use your HMD's microphone to project your breath into VR. See your breath and use it to solve puzzles in this experience designed to demonstrate how breath detection can be used in VR games and apps.

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12/09/18

Why We Want To Breathe In VR

Why We Want To Breathe In VR

Breath detection is the low hanging fruit of VR input. Head tracking already provides the location and rotation of your mouth and the mic provides the ability to crudely detect and measure exhalations. Feedback on my old DK2 experience, Breath Tech Demo, confirmed that seeing and using your breath...

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26/10/17

Designing chaperone systems for intense action VR games

Designing chaperone systems for intense action VR games

If you've played physically active games like Robo Recall or Echo Area in an enclosed space you've probably hit a wall or two. In my latest release, The Relentless, I wanted to promote fast movement and punching so I spent time trying to come up with some solutions. I wanted these solutions...

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24/10/17

The Relentless

The Relentless

This game is all about movement. It requires 360 degree tracking and at least 1.5m x 1.5m. Expect to use all of your available space as you shoot, punch, dodge, jump and stretch for laser recharges.

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02/06/17

Journey to a VR user interface

Journey to a VR user interface

Developing the UI in my previous game was a hassle. It was something I had to endure and reluctantly keep improving and it sucked time away from the core development. Who cares about menus anyway! Yes, I was that naive. Fortunately I came to my senses and I now enjoy developing the UI.

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02/06/17

Principles for immersive VR design

I want you to feel like you’ve been transported to another world - a real place that acts in ways that you expect. In my quest to create immersive virtual reality experiences I set myself guiding principles to steer design decisions and reach my goals. This page will be regularly updated with...

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10/01/17

From zero game dev experience to publishing a VR game on Steam and Oculus Home

From zero game dev experience to publishing a VR game on Steam and Oculus Home

If you’re thinking about developing your first VR game, these notes may prove to be useful. I've run a Kickstarter and Greenlight campaign, entered VR competitions, launched free demos and Early Access campaigns and finally released my full game on Steam and Oculus Home.

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14/12/16

Dimensional [VR Game]

Dimensional [VR Game]

Dimensional throws you into dangerous chambers to save an alien race. This is not a passive experience. You'll have to feel and act as though you're really there - standing, moving around, manipulating objects and reacting to dangers.

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