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Updates

JumbliVR launched on the 11 May 2017. I've ported over some old articles and will start publishing new posts shortly. Visit again soon for new information and insights into the life of a VR solo-developer.

today

Current project

Current project

My current project is a high-intensity points-based game that requires reflexes, accuracy and agility. Expect to be physically challenged. A timed-mode will allow you to climb the leaderboard, while an endless mode can be used for fitness training.

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10/01/17

From zero game dev experience to publishing a VR game on Steam and Oculus Home

From zero game dev experience to publishing a VR game on Steam and Oculus Home

If you’re thinking about developing your first VR game, these notes may prove to be useful. I've run a Kickstarter and Greenlight campaign, entered VR competitions, launched free demos and Early Access campaigns and finally released my full game on Steam and Oculus Home.

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14/12/16

Dimensional [VR Game]

Dimensional [VR Game]

Dimensional throws you into dangerous chambers to save an alien race. This is not a passive experience. You'll have to feel and act as though you're really there - standing, moving around, manipulating objects and reacting to dangers.

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